ALL credit goes to mATkeUPon I just wanted to post the link just to let every one know about it
http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,10,287
check it out
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ALL credit goes to mATkeUPon I just wanted to post the link just to let every one know about it
http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,10,287
check it out
sweet dling now
Ha, this answered my question in that other thread. Checking it out now...
EDIT:
Editors nice, but I have a problem. Everytime I exit the character creation program, then reload my file, all the images are missing, and I have to re-enter everything. I've read the entire readme, What am I doing wrong?
Well all this stuff seriously needs an update...
crashNburn: You might have to start a new character, because taking an old one can sometimes cause problems...
Just apparently found the problem (maybe not but it works now).
I shortened the length of my image files to 6 chars, seems to work fine now.
Now if only someone could port it to Mac OS X, all would be right in the world :boohoo: .
This looks interesting.
Damn, when I put my character in the game all the images are just a bunch of static...
Arrgghhh, this is irritating as hell...
Try to build a pak file instead of putting the bmps directly, that should help (the bmps load ok, but I forgot to check if the source of the data was a pak or separate bmp files, and that corrupts the bmp data as I have to convert the pak data before use).Zitat:
Damn, when I put my character in the game all the images are just a bunch of static...
Arrgghhh, this is irritating as hell...
I did try to build a pak, with Bmp2paK, but it still did the same thing. Thinking it was the 24 bit BMP's, I tried 8 bit, same thing.
Is there an image restriction size? Mine may be a little too big.
I really worked hard on these :wall:
Could someone help me with this file, I've downloaded it close to 10 times now and all of them resulted in a corrupt zip archive. PM/IM me if you can please.
i wish someone can port it usin the psp web broswer
No this will never happen, its impossible. You upgraded to 2.0 now face upto the facts that you most likely will never get homebrew without a hardware mod.Zitat:
Zitat von ShadowX9
i know there is someway to port it. i just have to figure out how. if anyone has any ideas, pm me
Why does there have to be some way to port it, you have no idea what your talking about do you?
what are you going to do, take the exe and rename it HTML?
or are you going to port the source code to java and then sit back and say, "****, I'm a retard" when it doesn't work?
seriously why even update?
all the things you need are in 1.50
2.0 web browser= 1.5 tenshi web browser
2.0 custom backgrounds=1.5 pspersonalize
2.0 homebrew...oh wait there is none.
1.5 homebrew=INFINITE!!!
2.0 Does have some upsides.... yet more downsides.. ;) lol..
Main downside is Homebrew. Poor 2.0 users :boohoo:Zitat:
Zitat von marketkid82
Yep if you upgraded in any way you screwed yourself in the a** so you just have to sit and wait with your crappy browser and watch as we enjoy wholesome quality games like SmashG while you whine with no homebrew and scream daily TH053 UB3R L33T PR0GRAM3R5 WI11 H31P U5. Well relief will only come for the people when a mod chip comes out.Zitat:
Zitat von brain_stew
Alright there's something wrong with the editor. I tried to use the example sprites, not my own, and they still came through messed up. I used a pak file, I used BMP's, and every possible combination there is.
I give up.
Well, it's been a real long time since I last used the editor and tools, so I win't be really helpful (until I upgrade this stuff, which should be soon as holidays arrive :p ).
But I think you should try to re-build mario from the example, that might help.
Note that without pak, the pictures will never display correctly as I left a bug in there. The only pictures that will display correctly are backgrounds (8 or 24 bit).
Well I made a character named test, and used the mario icon, and profile pic, and then used one pic (the first frame of his punching anim I think) for his stationary frame. I tried it out on my psp, and it showed the pics (progress), but all the colors were inversed or messed up :think:
Then the game locked up when I selected it. I think I'll sleep on it, wake up with a refreshed mind...
Atleast I could actually tell they were mario :)
I love the fact this was released here AFTER 2.0 people upgraded. Screw you guys; we're playing SmashGpsp. :P
okay...i mastered Smash edit, and im ready to release my version of SSB Link...but my problem is that the colors of Link are all screwed up...what is the best way to save my sprites and save them all to a .pak file without messing up the colors of link?
Hey i'm new to the forums and i really like this game but i'm new to making stuff and i want to learn how to make a level for this game. can anyone help me? also i was wondering where will ppl be posting new characters and levels for gpsmash
i understand the arena maker except for those text documents. i know how to put in the sample ones but i want to understand how to make one so its a new level
I think you have to save it as a 24 bit
Alright, more news. Not giving up, I tried to make an external color palette, and use it when I selected my images in Bmp2paK.
So I made a .act file, and used it. Now some of my sprites show up in the game (still with messed up colors), but it's progress. I'll be tinkering with color palettes trying to get it to work.
Crashnburn when you get it to work post a tutorial
ya, and can u post ur chars also. that would be awesome. does anybody know the character limit?
yea we definatly need an easy to use tutorial on how to make characters and levels
I tried to make a knuckles character but i cant find enough pictures.
Here's a nice Knuckles sprite sheet:
http://www.planetdreamcast.com/sonic...02knuckles.gif
Here's a bunch more sonic sprites:
http://www.planetdreamcast.com/sonic...tes/index.html
i found a yoda sprite sheet and made the walking motion and idle motion saved it but it comes up on the game as a blob of bluish fuzz is this the problem ppl r having? also i dont get the pak thing
can any one tell me what the fudge ia a sprite.I want to make my own charecter too and when I read forums they say u needd sprites i have some but i dont know what to do to them and i dont know anything else I need can anyone help me. [email protected] il.com :wall:
Yes that's the same problem I encountered. I figured out (by using an external palette when I made my pak file in Bmp2paK) that I could fix that, but the colors are still screwy (and the game isn't detecting the transparencies, so the character is still encased in a colored block).Zitat:
Zitat von Dark_Penguin
To make a pak, you use Bmp2paK. You select all your images in Bmp2paK, and then click save. Then save your pak in a folder (named the same as your character), and put that folder in the main smashGP folder (with your .chr file also).
Right now I'm messing with external palettes, or .act files (short for adobe color tables if I'm not mistaken). If anybody would like to help, and try to screw around with some .act files, that would be great (you can use adobe image ready).
Hey they have a lot of cool sprite sheets at spritersresource.com! I was lookin their and they have a lot of cool things. Just check out the guys rules if u use any.
I used the .act files that are in the games folder on the memorystick, the colours are now fine but some pics still look screwy and the backround is still there.
BTW CrashNBurn what character are you making and can you post the current .chr and .pak files?
PS. Does anybody have a good Inuyasha and/or Kirby sprite sheet.
Hey tailsnake, it's really lovely that at least someone like you is working hard on some more characters for the port, but your link has been canceled due to bandwith issues. I'd really like to see your progress though, as I myself am working on adult Link, Bowser, Mew two, Strider Hiryu & Hien, but can't get some sprites or colors to come out right yet. I also want to work on some more worlds too (they should extend the availability of these in the port anyway, It's a decent port, but it's kind of stuck the way it is).
Anyway, I got the nintendo based character sprites here:
http://sprites.fireball20xl.com/NSA/HTML/Other/ssbm.htm
...but I'm gonna need to ask the sprite makers for permision of use before I release them completely polished.
Cheers for now and keep up the good work...It's already been agreed that this game indeed has HUGE potential on the PSP.
Argghhh, thank you so much, I can't believe I didn't think of that :doh:Zitat:
Zitat von tailsnake
Many of the frames are fixed, and most transparency issues are resolved. I'll keep trying to adjust the images so everything works though.
Thank you again.